JINN STUDIOS
DATA ROOM
CONFIDENTIAL
٠١ OVERVIEW

INDEPENDENT AAA · SHARJAH, UAE

The night remembers
every story.

Jinn Studios builds console-grade narrative games rooted in Middle Eastern and South Asian worlds, using AI-accelerated Unreal Engine 5 pipelines that deliver AAA fidelity at a fraction of traditional studio cost.

This room contains the documents behind every claim we make. Corporate filings are independently verifiable through the Sharjah Media City portal. Where a figure appears in more than one place, it is the same figure.

ENTITY
Jinn Studios LLC
Shams Free Zone
FORMED
19 Dec 2025
No. 2543106
OWNERSHIP
100% founder
No outside capital
RAISING
USD 600,000
SAFE · $6–7M cap
٠٢ AT A GLANCE

The numbers, without decoration.

86,300
Units to break even

Recovers the full production budget from base game sales alone, before any DLC. That is 0.07% of PlayStation's monthly active users.

11,300
AED monthly burn

Founder-funded since December 2025. No payroll, no debt, no third-party liabilities at entity level.

Nil
Outside capital raised

No notes, no SAFEs, no options, no warrants outstanding. This round is the first priced instrument in the company's history.

Two
Titles in production

A 24-month AAA narrative bet and a 6–9 month RTS reaching market first. One de-risks the other.

٠٣ THE SLATE

Two tracks, deliberately staggered.

The Jinn is the long bet: a console-grade narrative title on Unreal Engine 5. Warfront Generals is the short one: a real-time strategy game on the Stride engine, reaching market in months rather than years. It produces revenue, community signal, and a trailer asset that unlocks grant funding while the larger title is still in production.

TITLE 01 · IN PRODUCTION

The Jinn

Narrative action-adventure. A boy of Solomon's bloodline shares his soul with a royal jinn of smokeless fire. Every victory leaves a mark that cannot be undone.

ENGINEUnreal Engine 5
PLATFORMSPS5 · Xbox · PC
STAGEVertical slice
HORIZON24 months
CRITICAL PATH
  1. 01
    Complete the commercial vertical slice

    Two specialist engineering hires. Funded by this round.

  2. 02
    Produce in-game engine capture

    The specific artifact PlayStation Partners asked for.

  3. 03
    Reapply against ticket CS0151728

    The measurable success condition for this round.

  4. 04
    Open publishing conversations

    Launch capital comes from a publisher or Series A, not this round.

TITLE 02 · IN PRODUCTION

Warfront Generals

Modern-warfare real-time strategy. Built on the Stride engine in C#, with a deterministic simulation core designed for competitive integrity from the first commit.

ENGINEStride · C#
PLATFORMSCross-platform
STAGEActive development
HORIZON6–9 months
ROADMAP
MONTH 2
Trailer complete

The first public asset. Everything downstream depends on it.

MONTH 2–3
Steam page live, pre-orders open

Wishlists become the first real demand signal the studio has ever had.

MONTH 3 ONWARD
Community feedback steers the build

Design decisions follow player response rather than preceding it. The trailer buys the right to be wrong early and cheaply.

IN PARALLEL
Trailer supports grant applications

Most non-dilutive programmes require moving footage. One asset serves the storefront and the funding pipeline.

MONTH 6–9
Launch

First revenue for the studio, well ahead of Title 1.

TITLE 03 · IP HELD

The Rajputs

Historical action-adventure. Concept refinement, character pipeline built. Not funded from this round and not required for it to succeed.

POST TITLE 01

Titles reuse 60 to 70 percent of shared systems and assets. Each release compresses the cost of the next.

٠٤ DOCUMENTS

Everything, filed and sourced.

Documents marked verifiable carry a Sharjah Media City verification URL and can be checked independently, without taking our word for anything.

Deliberately not in this room

Production source assetsCharacter meshes, texture maps, rigged models and engine projects sit in the production repository. Available on request under an expanded NDA.
Superseded documentsEarlier models, cap tables and decks are retained internally but excluded, so that every figure here has exactly one answer.
Raw interview mediaBehind-the-scenes footage is held separately as marketing material.
٠٥ THE MODEL

One model. Three scenarios.

Title 1 only. Priced at $9.99 base, $6.99 DLC, $3.99 soundtrack, net of a 30% platform fee. Platform audiences are treated as overlapping, not additive — premium buyers own more than one machine.

YEAR 1 YEAR 2 YEAR 3 3-YEAR
BREAK-EVEN
86,300 units

Full Year 1 production cost recovered from base game sales alone, before DLC or soundtrack revenue.

ON YEAR 2–3 MARGINS

Margins are high because this covers Title 1 only. Development of later titles is not charged here. Treat later-year EBITDA as reinvestment capacity, not distributable profit.

٠٦ PLATFORM

Sony has named the bar.

PLAYSTATION PARTNERS · TICKET CS0151728 · DEC 2025

Jinn Studios submitted developer documentation to PlayStation Partners in December 2025. Sony reviewed it and set a single condition for reapplication: in-game engine capture from the title in development. The ticket reference is retained and may be cited on reapplication.

This is the clearest external signal the studio has about what the next milestone must be. Producing that capture is the primary deliverable of this round, and reapplication against the retained ticket is how success is measured.

No PlayStation development agreement, publishing agreement, or platform commitment is in place. None is claimed.

ONE ARTIFACT, THREE DOORS
  • PlayStation reapplication

    The exact deliverable Sony specified.

  • Evidence for the production claim

    Dated capture backing vertical slice progress.

  • Grant applications

    Non-dilutive programmes require moving footage.

٠٧ OPEN ITEMS

Stated, not discovered.

Every early-stage company has these. Listing them is cheaper for everyone than finding them in week three.

IN PROGRESS

Intellectual property assignments

Written IP assignment agreements with individual contributors are being formalised. All work has been produced for the company and the company is the intended sole owner of all game IP. Completing ahead of any platform publishing agreement or investment close.

IN PROGRESS

Corporate share structure

The Memorandum provides for a single share class in whole numbers. A share split, and a Memorandum amendment if a preferred class is required, must precede any conversion. Both are standard Shams filings by shareholder resolution.

IN PROGRESS

Corporate financial records

Operating costs have been met from founder personal resources. Founder contributions are being formalised as documented shareholder contributions ahead of the first financial year end, 31 December 2026.

SCHEDULED

Trade licence renewal

The licence expires 18 December 2026 and renews ahead of expiry. The occupancy agreement renews automatically alongside it.

٠٨ CONTACT

Questions are welcome.
So is scrutiny.

FOUNDER
Muhammad Bilal
Founder & Creative Director
EMAIL
muhammad@thejinnstudios.com
STUDIO
thejinnstudios.com
Shams Business Center, Sharjah
CONFIDENTIALITY

The contents of this room are confidential and released under non-disclosure agreement. Documents, figures and materials may not be reproduced, distributed or disclosed to any third party without written consent. Access is granted per party and is logged.